Sterling's ability and weapons let him enter the hottest areas during combat. He's armed with an L119A1 assault rifle, with an option for a shortened barrel. His Special Gear is an L17A1 under-barrel grenade launcher, shots from which can Slow down the target. Enemy fire just eggs Sterling on. As he takes damage, he begins to move faster. While the Unfinished Business ability is active, even serious wounds won't be able to disable Sterling - he'll get up without using a syringe and continue fighting at death's door.
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Bourbon is armed with an Mk 48 machine gun which boasts a 100-bullet ammo belt, which lets him shoot for a while without reloading. Bourbon's ability, Crackdown, stuns an enemy damaged by the machine gun's fire for a second, while at the same time removing debuffs affecting mobility from allies. His Special Gear is an M79 handheld grenade launcher. When upgraded, the grenades be fitted with delayed-action charges, which lets him send unexpected explosive presents to the enemy.
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Schatz can efficiently heal his squad even at a distance. By using his First Aid ability, he throws a first aid kit which can also be used by an ally. Schatz fulfills his duty to the very end — if he takes critical damage, he leaves a medical pack behind. The last of his upgrades let him protect allies from Bleeding and Poison. Schatz is armed with an MP7A1 submachine gun and can deal serious damage at short range. He also carries several DM109 flashbangs.
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Sokol acts calmly and precisely. He's a perfectionist, and can eliminate an enemy with one clean shot to the head from his AWSM sniper rifle, which is effective even at great distances. He also carries a PMN-4 mine which helps him defend his emplacement against unwelcome guests. Sokol's Bullet Rain ability greatly increases his rate of fire, lets him quickly reload without breaking aim and helps him eliminate foes in rapid succession.
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